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Bug #10155

closed

Agent runs are not spread properly

Added by Benoît PECCATTE about 7 years ago. Updated about 7 years ago.

Status:
Rejected
Priority:
N/A
Category:
Agent
Target version:
Severity:
UX impact:
User visibility:
Effort required:
Priority:
Name check:
Fix check:
Regression:

Description

This is because the hash method used to determine the agent splay has a bug.

Actions #1

Updated by Benoît PECCATTE about 7 years ago

  • Status changed from New to In progress
  • Assignee set to Benoît PECCATTE
Actions #2

Updated by Benoît PECCATTE about 7 years ago

  • Status changed from In progress to Pending technical review
  • Assignee changed from Benoît PECCATTE to Alexis Mousset
  • Pull Request set to https://github.com/Normation/rudder-packages/pull/1249
Actions #3

Updated by Vincent MEMBRÉ about 7 years ago

  • Target version changed from 3.1.18 to 3.1.19
Actions #4

Updated by Benoît PECCATTE about 7 years ago

  • Status changed from Pending technical review to Rejected

There is no bug in the current version of the cfengine hash.
The C code used an example had a faw.
So the spread problem is limited to non 5mn frequencies and to splayclass correlation

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